Ages of Magic, Fitness, and Technology on Earth, 13, and Sharna.
Ages of Magic
Ignorant: Except for an extreme few (1 per million), no knowledge of magic exists. The extreme few spellcasters most likely only know cantrips.
Example on 13: Dragon Empire (although technically not on 13), <Underwater Country>
Example on Earth: All existant countries.
Example on Sharna: Saiia.
Mythic: There may be legends of magic, and members of the general populus might know what magic is, it is very rare - the average person has never seen anyone cast a spell. Even the most powerful spellcasters tend to not have anything above weak spells.
Example on 13: Parts of Horeton.
Example on Earth: Medieval Earth
Example on Sharna: Nearly all of Changeland.
Discovery: Average member of the population at least knows someone who has seen a spell cast. Spellcasters are still shrouded in mystery, but are more common than before. Spellcasters are beginning to discover how powerful they may be, so sightings aren't that uncommon.
Example on 13: Parts of Horeton.
Example on Earth: None.
Example on Sharna: Deurin, Goug.
Exploratory: Magician guilds begin to show up. Magical regulation by the powerful begin to exist, but society itself doesn't notice. The exploratory phase is very similar to the discovery phase on the outside, but for magicians the difference is strong. The first major spells begin to show up, but are known by an extreme few.
Example on 13: Parts of Horeton (near the magic king).
Example on Earth: None.
Example on Sharna: Ern, United Fovoham.
Active: The average member of the population not only knows what spells are, but have seen a spell cast before. Spellcasters are still somewhat rare, but they tend to be understood. Great amounts of magical research may be taking place, and spellcasters are taking active roles in society.
Example on 13: Ra, Arcana.
Example on Earth: None.
Example on Sharna: Almost the entire rest of the world.
Applied: Magic is now actively being used in conflicts, and the magician guilds are incredibly strong. Everyone knows what magic is, and they assume that everyone knows what it is. People tend to know people that can cast spells, yet nearly everyone still cannot cast a spell. Item creation begins to occur at this level at a more common rate.
Example on 13: None.
Example on Earth: None.
Example on Sharna: Thanatos, Erimos.
Expanded: 1% of the population can cast a cantrip. Not only does the average person know of someone who can cast a spell, but they can typically recognize what is a spell and what isn't. Spellcasters are vastly more common now, and more magical research is going on.
Example on 13: None.
Example on Earth: None.
Example on Sharna: Kingdom of Kupo, one layer of Halo (Changeland).
Common: 25-35% of the population can cast a cantrip, and magic is very common. The average person has a friend that can cast a spell and most likely knows someone that can cast a weak spell. Spellcasters are so common that they tend to be everywhere in society - government, law, and military especially. Someone from a non-magical but technical society may occasionally mistake the magic used as technology instead, but it isn't very common.
Example on 13: Viylyisin
Example on Earth: None.
Example on Sharna: Estate of Hyral, Miin.
Artificier: 60-75% of the population can cast a cantrip or two, and 10% of the population can cast a weak spell. Everyone knows what magic is, and it is commonly believed that magic should be everywhere. Mass creation of magical artifacts begins to happen and entire cities can sometimes be created using magic alone - this is still very uncommon though. Outsiders frequently mistake their magic for technology.
Example on 13: Chanii, parts of Kryticor and Zyboc
Example on Earth: None.
Example on Sharna: Alliance of Zodiac.
Generation: Almost all of society can cast spells - typically cantrip still, but the occasional person (20%) can cast a weak, and some can even cast a moderate (1%). Magic is taken for granted and assumed that everyone can cast something. Mass scale artifacts are created and entire cities being created from magic alone would be somewhat common. Magic is recognized in all things, and people from other less magically inclined societies are typically awed at the magical level. Magical constructs tend to have intelligence and can start being seen on streets with normal people, but this is uncommon.
Example on 13: Core City (Uzin), parts of Kryticor and Zyboc.
Example on Earth: None.
Example on Sharna: Parts of Esperworld, Sprite Forest.
Sentient: At this point, magical constructs are integrated in society. Magic is everywhere, and everyone can cast spells - typically weak spells (85%) or moderate spells (35%). Even the constructs can cast spells themselves, and society itself can start to be seen being different from the average human society - not just because they can cast spells, but because of the spells effect on themselves. Self enchantments are very common, and wars are typically very devestating. Technology has been typically been replaced by magic completely, but you will still find some non-magical artifacts.
Example on 13: None.
Example on Earth: None.
Example on Sharna: Parts of Esperworld, Ancient Taurians.
Transcendent: Members of vastly magically weaker societies tend to view members of a transcendent society as gods. Magic is not only everywhere, but very strong. The average person can cast a moderate spell (95%), and sometimes even a major spell (30%). The extreme increase in power tends to cause mass societal destabilization and eventually societal destruction. Spell powers themselves tend to be sharply higher, and noone would even think of making something that wasn't magical. There is no difference between technology and magic at this level - everything is infused with magic.
Example on 13: None.
Example on Earth: None.
Example on Sharna: Future Sharna (as seen in Cecil's memories).
Ages of Technology
Stone: Tools are made with stone, and technology basically does not exist. Humans are barely out of caves even.
Example on 13: None.
Example on Earth: Prehistoric Humans.
Example on Sharna: Erimos.
Metal: Tools are now typically made with various metals including bronze and iron. Humans are typically considered to be in civilizations, technological advances such as wheels form and written languages start to develop, but few common people use it (less than 1%).
Example on 13: Core City, Kryticor, Chanii, Zyboc.
Example on Earth: Ancient Egyptians.
Example on Sharna: Sprite Forest, Esperworld.
Classical: The arts begin to flourish, and there are many in the world who can read and write (1%). Larger civilizations develop and transit becomes easier with the development of roads.
Example on 13: None.
Example on Earth: Ancient Greeks, Romans.
Example on Sharna: Thanatos, Kingdom of Kupo, Ern.
Steel: Literacy rates are about the same (1%) as technology begins to focus more upon war applications. Gun powder starts to begin to exist, but typically is not used in military applications. Serfdom is popular and typically brutal, and large defensive structures are built.
Example on 13: Horeton, Arcana, Ra.
Example on Earth: Feudal Europe, Feudal Japan, Feudal China.
Example on Sharna: Estate of Hyral.
Renaissance: Knowledge begins to increase in the common people along with everyone else. Great advances in transportation such as fast boats begin to surface, and gunpowder is used in military applications in such things as pistols and muskets. Arts fourish during this age typically, and literacy begins to expand to common people (5%).
Example on 13: None.
Example on Earth: Post-feudal Europe, Early America.
Example on Sharna: Almost the entire rest of the world.
Industrial: Mass production enters the arena as technological advances grow quickly in number. Power in the form of electricity and steam show up nearly everywhere, and literacy is fairly common (60%). War is typically fought at a range using a variety of gunpowder-based weapons such as rifles and early machine guns. Although land transit is still typically with horses, sea transit is much faster now.
Example on 13: None.
Example on Earth: Civil War era America, Napoleanic Wars.
Example on Sharna: Nearly all of United Fovoham, Changeland.
Mechanized: Land transit is typically performed with automobiles or similar inventions, and Air Flight begins to take hold. War is exclusively fought using technological weapons such as machine guns, land mines, mustard gas, and planes. Mass destruction from bombs is possible, and at the same time medical advances tend to soften the blow a tad of the ever increasing destructiveness of war.
Example on 13: None.
Example on Earth: World War era.
Example on Sharna: Fovoham City in United Fovoham, outskirts of the University of Goug.
Computer/Nuclear: Typically heralded by either the first use of computers or the first nuclear destruction, this era is typically either a blessing or a curse for the average member of society, who is typically (90%) literate and intelligent. Inventions are everywhere and people begin to look towards further and loftier goals. Technological achievements are eclipsed within a year typically. People from other, more magical and less technological societies, begin to mistake the technology as magic.
Example on 13: None.
Example on Earth: Nearly the entire planet.
Example on Sharna: Durin, most of Miin, parts of the University of Goug.
Members of the Nuclear Club on 13: Vylyisin, Dragon Empire.
on Earth: Russia, Britain, France, United States, China, India, Pakistan, Israel.
on Sharna: Durin, University of Goug.
Space: The first orbital space flights takes place, and the first orbitting space station (either on a moon or just in orbit) is being planned or is already built. Advances in computers are even more rapid, yet so are typically advances in Nuclear weaponry - the life on the surface of the world could be destroyed by the nuclear weapons a single large nation can hold. Literacy and Computer Literacy rates are very high for the average person, and the average person can make minor inventions somewhat easily. Sources of electricity become scarce. Technology is commonly mistaken as magic to outsiders.
Example on 13: Vylyisin.
Example on Earth: United States, Russia, China, India, Europe.
Example on Sharna: Most of the University of Goug, Cencilia (Miin), New Cencilia (Miin).
Cybernetic: Individuals themselves tend to be augmented with technology as technology begins to become smaller and smaller. The average person can operate incredibly complex inventions with ease, and Fusion technology begins to surface. Electricity, at one time a difficult thing to obtain, is now easily obtained. Transportation goes at speeds very close to the speed of light, so planetary transportation is easy. Technology is indistinguishable from magic to outsiders.
Example on 13: <Underwater Country>.
Example on Earth: None.
Example on Sharna: Goug Campus in the University of Goug, Future Sharna (as seen in Cecil's memories).
Colonization: The first mass colonization of another solar system occurs as people begin to explore other galaxies. The speed of light is shattered at this point and mass transit ceases to be too big of a problem. Space ships are common place and most people wonder how they ever got around without one. Technology begins to become a burden, however, as it is possible for large warships to destroy entire planets with a single weapon. Outsiders are awed at the technology level of these nations. It is possible to create a planet using technology alone.
Example on 13: Dragon Empire (although technically not on 13).
Example on Earth: None.
Example on Sharna: Alliance of Zodiac, Saiia.
Nanotech: Miniaturization of technology ceases as machines are made at the atomic level. So called 'grey goo', these nanorobots are the backbone of all society as entire planets can easily be created using this technology alone. Technology is so high that outsiders would merely believe wielders of this tech to be gods. Everyone can be an inventor at this point in time, but with these inventions come great costs. Experiments gone wrong with black holes can annihilate entire galaxies, as societies of this technological level become very unstable. The so called 'grey goo disaster' becomes more and more inevitable as time goes on.
Example on 13: None.
Example on Earth: None.
Example on Sharna: Ancient Taurians.
Martial Arts Development Steps
Step 1: Inability.
The very idea of practicing any form of fighting disciple barely exists at all except for an extremely low number of people that know basic martial arts proficiency (they are likely to be self taught).
Examples on 13: None
Examples on Earth: None
Examples on Sharna: Esperworld
Step 2: Potential Ability
The idea of powerful martial arts only exists in tales and legends. People sometimes talk about amazing things done with martial arts, but they typically don't believe that it could really happen. People may know some basic skills with martial arts proficiency, but virtually no one knows any maneuvers.
Examples on 13: None
Examples on Earth: All
Examples on Sharna: Durin
Step 3: Limited Ability
People have heard of martial arts but it is very rare for anyone to practice it. There will be only a very few people in the entire country that know any martial arts maneuvers and only a small percentage of the people will know any martial arts proficiency. The average person is largely unaware of what martial arts can really do.
Examples on 13: Core City
Examples on Earth: None
Examples on Sharna: Miin
Step 4: Trained Ability
Typically only very experienced warriors have any chance of knowing any martial arts maneuvers. People who are educated about the topic will know what martial arts can do but the average person is likely to have a few misconceptions about it.
Examples on 13: Viylyasin
Examples on Earth: None
Examples on Sharna: Goug
Step 5: Natural Ability
The typical warriors of this land know the martial arts proficiency to some degree but don't actually know any maneuvers. Veteran warriors might use maneuvers. Most people are aware that martial arts can do amazing things and have likely seen it at some point.
Examples on 13: Kryticor, Zyboc, Chanii
Examples on Earth: None
Examples on Sharna: Nearly everywhere else.
Step 6: Focused Ability
The warriors of this land always know at least weak martial arts. Veteran warriors may use up to major level martial arts and legendary figures could go farther. The normal population is aware of martial arts but most do not use it.
Examples on 13: Most of Arcana, Dragon Empire
Examples on Earth: None
Examples on Sharna: Thanatos
Step 7: Augmented Ability
The warriors of this land often use moderate to major level martial arts. People who are not warriors are likely to have the basic martial arts skill and some (10%) will even have a weak maneuver or two.
Examples on 13: Horeton
Examples on Earth: None
Examples on Sharna: Kingdom of Kupo.
Step 8: Master Ability
Every warrior of these people uses major level martial arts and they are an extremely warlike people. Most people (80%) will know some of the basic martial arts proficiency and some of them (30%)have at least a couple weak maneuvers.
Examples on 13: The Harmon Clans of Ra
Examples on Earth: None
Examples on Sharna: Changeland, Erimos
Step 9: Paragon Ability
The warriors of these people often have legendary and paragon martial arts and even the normal people nearly always (95%) have at least weak maneuvers.
Examples on 13: None
Examples on Earth: None
Examples on Sharna: Future Sharna, as seen by the visions of Cecil
Step 10: Perfect Ability
These people are so powerful with martial arts their children are born with the skills. Even the weakest adult is as skilled in martial arts as a legendary warrior. Death is virtually unknown as they are immune to disease and aging. The stronger people will have epic level martial arts.
Examples on 13: None
Examples on Earth: None
Examples on Sharna: Ancient Taurians